Changes to the Script Builder and the scripts it generates. Newest first.
PVP targeting and Pet All Kill Updates
LatestJul 27, 2026- Pets: New Targeting option "Send \"All Kill\" as soon as a new target is picked" (on by default): the moment the bot locks onto a fresh monster, your pets get sent at it — no more waiting out the re-command timer while they stand around. It fires once per target, so it will not spam the command every tick.
- Pets: This is separate from the existing "Re-command your target every few seconds" toggle. Leave both on (the default) and your pets get sent in immediately AND kept on the target if they wander off. Turn either one off on its own.
- Pets: It works in PVP too, and if you summon or tame a pet mid-fight it still gets sent at the target you are already on.
- New PVP section in the Targeting block. Turn on "PVP — fight players while your PVP buff is up" and the bot switches to a separate player-targeting mode the moment the server flags you PVP. Your normal monster targeting takes back over as soon as the buff drops, so one script covers both.
- PVP targeting does not use the death or range checks that monster targeting relies on — players duck behind walls, hide, and mount constantly, and those checks would throw away someone who is still on top of you. Instead the bot validates a player purely on their flag and holds that target until you pick another one.
- New "Attack players flagged" option: choose which notorieties count as a valid target — Hostile, Criminal (grey), Murderer (red), Enemy (guild/faction). All four are on by default, so pick just Murderer if you only want to hit reds.
- Your "Set Last Target" hotkey works in PVP too (on by default) — click a player and the bot swaps onto them. This is how you change targets in PVP, since the bot will not drop one on its own.
- New "Auto-find a red when you have no target" option (off by default): cycles the "next murderer" hotkey to pick up a red on its own whenever the bot has nobody. The hotkey name is editable, so set it to match your Razor hotkey list.
- New "Only fight players while in war mode" option (off by default) if you want to run around flagged without the bot swinging.
- Melee and ranged attacks skip the weapon-range check while you are flagged PVP, so the bot keeps swinging at a player who briefly steps out of view.
PVP-ness
Jul 25, 2026- We will have more options coming soon, but updated cooldown PVP with findbuff PVP after the stream on Friday.
Tamer Bug Fix
Jul 22, 2026- Fixed an issue where the vet supplies kept being used - this prevented potions from being used (among other things)
Holy cow so many updates!
Jul 17, 2026- Every overhead message the bot flashes on screen is now yours to customize — the "Fighting"/"searching" combat markers, "Low on bandages", the thief warning, "You died", summon and meditation notices, the hidden-safety message, bard song text, and more. Each one has an editable text box and a color (hue) field right in that block's options, so you can rename them, translate them, or recolor them to taste. Leave them alone and everything looks exactly as before.
- The combat "Fighting"/"searching" markers also let you set how often they refresh (default every 2 seconds).
- A few messages have a placeholder in the text — e.g. the summon notice shows "Casting Summon: {{summon}}" and the necromancy one shows "Cast {{ability}}". Keep the {{...}} part and it fills in the real name; the rest of the wording is up to you.
- Targeting now remembers the player pets it skips: once the bot sees someone else's summoned, bonded, or tamed pet, it adds it to an ignore list and stops re-checking it every tick — less overhead spam and faster target picks in crowded fights. New Targeting option "Permanently ignore player pets once seen" (on by default); the list clears each time the script restarts.
- Every script now starts from a clean slate — it wipes stale ignore-scan entries and old system messages before the first loop, so things like corpse skinning, mushrooms, and potion scans no longer trip over leftovers from a previous run.
- New Targeting option "Re-command your target every few seconds" (on by default): the bot re-issues the attack on your current target on a timer so it keeps aggro, and — if you have pets out — re-sends "All Kill" so any that wandered off get put back on it. You can set the interval (default 5 seconds) or turn it off.
- Mages: "Set Last Target" mid-cast now also cycles targets for you. Press it without clicking anything while a spell is going off and the bot spins "Next Monster Target" to the next nearby hostile and lands the spell there — a fast way to switch targets in a pack without picking manually. (Part of the existing "Redirect the spell if you Set Last Target mid-cast" option.)
- New Bard option "Emergency area-peace when low on health" (needs Peacemaking, off by default): when you are not on a target and your health drops below a level you set (default 50), the bot plays Peacemaking on yourself to break all the aggro around you so you can recover.
- New Necromancy option (under Corpse Skin) "Poison Strike right after Corpse Skin lands": stacks a Poison Strike immediately after the disease to pile on the debuff. Off by default, needs Corpse Skin enabled, and only applies to characters under 80 Poisoning. It shares the Poison Strike cooldown so it never double-fires with the standalone Poison Strike.
- Your script now handles dying: when you go down it flashes a "You died bro" message, and once you resurrect it restarts itself so the bot keeps going. Both are on by default and configurable in the Core Runtime options — you can change the message color or turn off the auto-restart to have the script stop after death instead.
- New Targeting option "Show combat overheads" (off by default): turn it on to float a throttled marker over the monster you are fighting, or a "searching for a target" note when you have none — handy for seeing at a glance what the bot is doing without cluttering the screen.
- Necromancy ability options your character cannot use yet are now greyed out with a "needs Necromancy N" note, instead of looking checkable — so you no longer toggle an ability that would silently do nothing. (These were already skipped when generating; this just makes it clear in the builder.)
- Weapon Abilities now recharge based on your Arms Lore automatically — 30 seconds at 80+ Arms Lore, 60 seconds below. There is a new toggle to turn that off and set the cooldown by hand instead.
- Meditators: bandaging and the vet kit no longer break meditation over a scratch. New Meditation option "Only interrupt meditation to heal when missing this much HP" (default 30) — while meditating, both your bandage and vet kit wait until you are actually hurt before interrupting.
- New low-bandage warning: the Bandage Self block flashes a "Low on bandages" overhead when your aid count drops below a threshold you set (default 20). On by default; turn it off in the Bandage options.
- New "Auto-Use Red Pouch on Paralyze" utility block: the instant you are paralyzed it pops a red pouch from your pack to break free. Off by default — enable it under Utility.
- Magery healing: new Cure option "Only cast Cure when out of cure potions" — drink your cure potions first and only fall back to the Cure spell once the pack is empty.
- Necromancy: you can now set the minimum mana to cast Corpse Skin + Mind Rot together (defaults to 70, up from a hidden 30) when both are enabled.
- Casters: your script now guards spell casts from your own item use — while a spell is going off it holds potion/food/weapon double-clicks for that instant so they cannot fizzle the cast.
- New Cleansing Brew option under Potions: drinks a Cleansing Brew to cure bleed / disease when you are afflicted and hurt, on its own long (~2 minute) cooldown.
- The Red Pouch block gained a thief alert: it tracks how many red pouches you are carrying and flashes a warning the moment one goes missing (a thief popped it). The paralyze auto-pop and the thief alert are now separate toggles.
- Parry Codex stance switching no longer requires any mana — swapping stances is free, so the bot now switches on condition (bleeding, moving, etc.) even when your mana is empty. The "Minimum mana to switch" option has been removed.
Weapon Abilities, Hotbars, Precast spells, Begin hidden
Jul 6, 2026- Stop If Hidden can now pause instead: new "When you go hidden" choice — Stop the script (the old behavior, still the default) or Pause until you unhide, which drops war mode and waits while you are hidden, then picks right back up when you reveal. You can also pick the hue (color) of the "We are hidden" message (default 34).
- Curse / Mana Drain precast no longer re-fires every few seconds. Like the classic mage bot, each target is remembered after the debuff lands (per-spell casted lists), so the precast fires immediately on a fresh target and then leaves it alone. If you stay on the same target long enough for the debuff to wear off (about 60s), it re-casts, and disengaging clears the memory so a re-engaged monster gets cursed again.
- New precast option: Mana Vampire (spell 53) — the stronger, longer-lasting Mana Drain. Same once-per-target tracking, with a 5-minute wear-off fallback instead of 60s and a 40 min-mana gate. Since it is now a precast, it is no longer offered as a regular rotation slot spell.
- Weapon Abilities: new option "Show the weapon abilities (Codex) hotbar on start" (on by default). When your script starts it opens the Codex abilities hotbar for you, so the weapon-ability commands always have a hotbar to fire from — no more manually popping it open. Turn it off if you prefer to manage the hotbar yourself.
- The "Melee / Ranged Attack" block now shows for every build, not just ones with a weapon skill — so you can tune the melee/ranged attack distances even when swinging a weapon you have not unlocked. It is still auto-checked only for builds that carry a weapon skill, so pure casters are not given an attack loop.
Agorawave (Aggrowave), Snacking (Cooking), Cunning, Script Started
Jun 26, 2026- Added staff ids to range check
- New Utility option "Announce Script Started": shows a "Custom Script Started" message overhead when your script starts so you know it kicked off. On by default — turn it on and pick the text hue (color) number (default 89).
- Updated casting a bit for Agorawave: should be better about casting spells and breaking when done
- New "Snacking" Utility block for characters with Cooking: when your mana runs low, the bot eats a cooked food tray or cut of ribs from your pack to top it back up (throttled to a ~60s eat cooldown). It is checked on automatically whenever you have Cooking, and you can tune how low your mana drops before it snacks.
- New Self Buffs option "Cunning (instead of Bless)": cast Cunning (Intelligence only) in place of Bless — pick one or the other, turning Cunning on turns Bless off. It is checked on automatically for alchemists (Alchemy 80+) who brew their own Strength/Dexterity potions and only need the Int buff cast. You can set its own min-mana threshold.
Throwing / Dual Wield Updates
Jun 22, 2026- New skills should apply for range check and build options
- New "Auto-Skin Corpses" Utility block: keep a skinning knife in your pack and the bot carves nearby corpses for you automatically — no more manual double-clicking after every kill. It is pre-checked for characters with over 50 Forensics, and meditators will not break their meditation to skin. Available to any build (just enable it under Utility).
- New Summons option "Wither": with Necromancy 95+, your summoner yells Wither inside the summon cast loop so the pack gathering on you gets pulsed while your creatures come up (timer-gated to its ~30s cooldown). Auto-checked when you have Necromancy 95+ and Spirit Speak.
Target, Poison, and Weapon Ability Updates
Jun 21, 2026- New Targeting option "Honor Set Last Target hotkey" (on by default): press your "Set Last Target" hotkey and click a monster to instantly switch the bot onto it — perfect for boss / Omni target juggling while it still auto-fights trash. The bot pauses while you aim so it never fights the cursor, and it will not switch onto a friendly or another player.
- Mages: Set Last Target now works mid-cast too (new Spell Rotation option "Redirect the spell if you Set Last Target mid-cast", on by default). Pressing it while a spell is casting no longer eats your cursor or sends the spell at the old target — the bot waits for your pick and lands the spell on the new target.
- New "Poison Your Weapon" block for Poisoning 50+ builds: automatically keeps your equipped weapon poisoned from poison potions in your satchel/backpack. Option "Re-apply as soon as it drops to a single charge" (on by default) tops it off before it runs dry, or turn it off to wait until the charges are gone. Re-check cadence is adjustable.
- Weapon Abilities: new "Only use Ability 3 when the target is poisoned (Bane)" option. Bane only pays off on a poisoned target, so the bot now holds Weapon Ability 3 until your poison has landed (3+ ticks). For poisoner fencers (Poisoning + Fencing 80), Ability 3 + Bane are turned on automatically.
- Weapon Abilities now let you pick only one ability — they share a single cooldown, so checking one unchecks the others.
Summoner priority
Jun 19, 2026- Added Dual Wielding and Throwing as build options
- Summoned creatures are now rebuilt earlier in the loop — before your attack rotation and self-buffs — so mana goes to getting your army back up before it is spent attacking or buffing.
- New Self Buffs option "Hold buffs until summons are at full strength": with it on, buffs like Arch Protection wait until every summoned creature is up. Great for summoner builds that were buffing before the army was complete.
- New Summons option "Undead Followers": with Necromancy 50+, your summoner casts Vengeful Spirit right before each summon so your creatures rise undead (Earth→Mummy, Fire→Lich, Daemon→Vampire Thrall, Air→Skeletal Fiend, Water→Rag Witch, Energy Vortex→Jackal Spirit, Blade Spirits→Skeletal Husk). Auto-checked when you have Necromancy 50+. The Summons block itself is now auto-enabled for Spirit Speak 80+ summoners.
- New "Herding" block (Herding skill): keeps your shepherd crook activated so your pets keep following — no more manually re-clicking the crook.
Poison, potion & cleanup fixes
Jun 17, 2026- Added dropping gold onto corpses
- New Poison option "poison all nearby creatures" — periodically sweeps grey monsters within 12 tiles and poisons each un-poisoned, non-pet one (great for AoE poison farming).
- Meditation: the bot no longer casts spells or takes target actions while actively meditating, so it stops breaking your own meditation. New "resume casting once mana reaches" option so you are not stuck meditating to full mana.
- Explosion (purple) potions are no longer thrown in Peace mode when set to war-mode-only.
- Veterinary supplies now run on their own cooldown instead of waiting on the bandage timer — vet healing fires faster and no longer delays your next self-bandage.
- Generated scripts are slimmer: unused precast and spell-slot variables are no longer written out.
- Semicolons are stripped from generated scripts — a stray ";" in a comment could stop the script from running in-game.
Poison casting (Magery & Necromancy)
Jun 15, 2026- Poison no longer re-casts on a target that's already poisoned; it re-applies once the poison wears off.
- New "cast until Lethal" toggle to keep ramping poison to Lethal before moving on to the rest of the rotation.
Beta tuning
Jun 11, 2026- Chivalry holy-symbol reserve — keep N symbols free for emergency casts.
- Panacea potion support — cures bleed / disease on its own timer.
- Option settings now nest under their parent toggle for a cleaner builder UI.