Changes to the Script Builder and the scripts it generates. Newest first.

  1. Poison, potion & cleanup fixes

    LatestJun 17, 2026
    • Added dropping gold onto corpses
    • New Poison option "poison all nearby creatures" — periodically sweeps grey monsters within 12 tiles and poisons each un-poisoned, non-pet one (great for AoE poison farming).
    • Meditation: the bot no longer casts spells or takes target actions while actively meditating, so it stops breaking your own meditation. New "resume casting once mana reaches" option so you are not stuck meditating to full mana.
    • Explosion (purple) potions are no longer thrown in Peace mode when set to war-mode-only.
    • Veterinary supplies now run on their own cooldown instead of waiting on the bandage timer — vet healing fires faster and no longer delays your next self-bandage.
    • Generated scripts are slimmer: unused precast and spell-slot variables are no longer written out.
    • Semicolons are stripped from generated scripts — a stray ";" in a comment could stop the script from running in-game.
  2. Poison casting (Magery & Necromancy)

    Jun 15, 2026
    • Poison no longer re-casts on a target that's already poisoned; it re-applies once the poison wears off.
    • New "cast until Lethal" toggle to keep ramping poison to Lethal before moving on to the rest of the rotation.
  3. Beta tuning

    Jun 11, 2026
    • Chivalry holy-symbol reserve — keep N symbols free for emergency casts.
    • Panacea potion support — cures bleed / disease on its own timer.
    • Option settings now nest under their parent toggle for a cleaner builder UI.
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