Originally posted on r/ultimaonline by u/ReforgedEngine ยท 10/04/2026, 03:03 PM
Veteran UO players discuss a proposed combat system that replaces random hit/parry/dodge rolls with active, deterministic defense actions.
One example: 'Weapon Parry: ~83ms active window. Shield Parry: ~133ms active window. Failed parry: short punishable recovery.'
A new UO client called Mortech is being built in Godot 4 with C#, focusing on modern performance and classic feel.
r/ultimaonline ยท u/No-Attorney-1502 ยท 11/10/2026
A fully animated, Arabian-inspired outfit for Ultima Online is now available under a commercial license.
r/ultimaonline ยท u/DRC1K ยท 11/10/2026
Players are inquiring about mobile support for UO and the feasibility of creating a mobile-only server.
r/ultimaonline ยท u/Ill-Past4609 ยท 11/09/2026