UO Sagas: Efficient Sparring Bandaging

Created: 3 days ago on 06/04/2025, 03:56:16 AM
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Description: -- Self-Healing Script: Bandage if health < 50%, wait for bandage to complete

-- This was made primarily for a player to use while afk wrestling vs another wrestling,

-- but is ok to use in any low damage situation. It can save you a ton of bandages

--[[ __ __ ___ ________ ___ _ ___ ___ ____ / / ___ ___ / /____ \\\\---- / _ `/ __/ _ `/ ' \/ _ \/ _ `(_-</ _ \/ _ \/ _ \/ __(_-< ----\ ////---- \_, /_/ \_,_/_/_/_/ .__/\_,_/___/_//_/\___/\___/\__/___/ ----/ /___/ /_/ Efficient Sparring Bandaging v1.0 ]] -- Self-Healing Script: Bandage if health < 50%, wait for bandage to complete -- This was made primarily for a player to use while afk wrestling vs another wrestling, -- but is ok to use in any low damage situation. It can save you a ton of bandages local HEAL_THRESHOLD = 50 -- % HP threshold local CHECK_INTERVAL = 1000 -- ms loop delay local BANDAGE_COOLDOWN = 12000 -- ms to wait after using a bandage function GetBandage() return Items.FindByType(0x0E21) end function GetHPPercent() if Player.HitsMax > 0 then return (Player.Hits / Player.HitsMax) * 100 else return 100 end end Messages.Overhead("🩹 Self-Healing Enabled", 69, Player.Serial) while not Player.IsDead do local hp = GetHPPercent() if hp < HEAL_THRESHOLD then Messages.Overhead("💥 HP LOW (" .. string.format("%.1f", hp) .. "%) - Bandaging!", 33, Player.Serial) local bandage = GetBandage() if bandage then if Player.UseObject(bandage.Serial) then if Targeting.WaitForTarget(1000) then Targeting.TargetSelf() Pause(BANDAGE_COOLDOWN) -- Wait for bandage to complete end end else Messages.Overhead("❌ No bandages left!", 33, Player.Serial) end end Pause(CHECK_INTERVAL) end
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