UO Unchained: Python - Unabomber - Chain Throw Explodes at Closest Umie

Created: 29 days ago on 03/31/2025, 03:06:58 PM
Note from JaseOwns:
Scripts will be leveraged on both UORazorscipts.com and this site. At the time of the launch (Feb 1st 2025), this isn't working right - but it will! Thanks for checking it out
FileType: Razor Enhanced (PHP)
Size: 3128
Category: pvp, unabomber, terrorism, jihad
Skills: Alchemy
Hotkey: No hotkey provided
Tags: pvp

Description: Chain throw explosion pots at closest umie until you press hotkey again. You may need to adjust the timers in the script for connection/lag/server issues. Great success, pushdug umies.

## Unabomber - By: Bur'Gar - UO Unchained ## Chain throw explosion pots at closest player until hotkey pressed again. ## Great success, pushdug umies. import time import Misc import Player import Items import Target import Mobiles import Journal from System.Collections.Generic import List from System import Byte # === CONFIGURATION === EXPLOSION_POT_ID = 0x0F0D # Explosion potion item ID EXPLOSION_DELAY = 3200 # Adjusted for precise timing (3.2s) THROW_DELAY = 1000 # Delay between throws TARGET_RANGE = 10 # Maximum range to throw potions last_explosion = 0 # Timestamp of last explosion throw def get_nearest_player(): """Find the nearest valid player target (not dead)""" mob_filter = Mobiles.Filter() mob_filter.RangeMax = TARGET_RANGE mob_filter.Enabled = True mob_filter.IsHuman = True mob_filter.Notorieties = List[Byte]([Byte(1), Byte(2), Byte(3), Byte(4), Byte(5), Byte(6)]) # Convert to Byte players = Mobiles.ApplyFilter(mob_filter) if players: return players[0] # Closest player return None def throw_explosion(target): """Throw explosion potion at target with precise timing""" global last_explosion current_time = time.time() * 1000 if current_time - last_explosion < THROW_DELAY: return False # Avoid spamming pot = Items.FindByID(EXPLOSION_POT_ID, -1, Player.Backpack.Serial) if not pot: Misc.SendMessage("No explosion potions!", 33) return False # Double-check range distance = abs(Player.Position.X - target.Position.X) + abs(Player.Position.Y - target.Position.Y) if distance > TARGET_RANGE: Misc.SendMessage("Target out of range!", 33) return False # Use explosion potion Items.UseItem(pot) Misc.Pause(EXPLOSION_DELAY - 600) # Adjusted for better timing before targeting if Target.HasTarget(): Target.TargetExecute(target.Serial) # Throw at player last_explosion = current_time return True else: Misc.SendMessage("Failed to target explosion potion!", 33) return False def main(): while True: target = get_nearest_player() if target: Misc.SendMessage(f"Throwing at {target.Name}", 65) throw_explosion(target) Misc.Pause(500) if __name__ == "__main__": main()
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